
Star Cat King
Elite HunterPrioritizes high-health enemies, deals extra damage to elites, and marks its target.
Create the route your enemies must take. Summon guardians to hold the line, then fuse three of them into a stronger defender for the waves ahead.
The route is yours to shape. Where you leave stones and place guardians changes how ground enemies advance—and how you defend the forest.
From the first stone to the final wave, you decide how this forest holds its ground.

Actual gameplay
Choose tiles on the board to leave stones or summon guardians. Ground enemies follow the open route, so every bend and defensive position is part of your plan.
Make the route part of your strategy
Actual gameplay
Bring together the three guardians in a fusion recipe to create a stronger form. Its new look and abilities can transform a defense already in place.
Discover more fusion recipes
Actual gameplay
Fast attackers, swarms, and tougher enemies demand new answers. Combine slows and area attacks, watch the battle unfold, and adjust your defense.
Protect the core and venture deeperBrowse different forest stages, from winding Dawnwood paths to Moonshade's hexagonal board. Each layout invites a new way to place your guardians and shape the route.





Actual gameplay and in-game map selection.
Explore all 14 advanced guardians, their battle skills, and the three guardians needed to fuse each one.

Prioritizes high-health enemies, deals extra damage to elites, and marks its target.

Attacks apply stacking venom. Each stack deals damage over time equal to 14% of attack power and reduces healing by 50%; venom ignores armor.

Releases a spore cloud across its full range, slowing enemies and dealing damage over time that ignores armor. Each cast also poisons its target and reduces healing. Enemies with stacking poison from a Cobra or Three-Headed Anaconda take extra cloud damage.

Its root cage damages and briefly binds nearby enemies, and weakens the main target’s armor. While on the board, it grants one random item after clearing waves 6, 12, 18 and so on; multiple trees grant only one item per wave.

Prioritizes flying enemies and can hit several at once. Against ground enemies, attacks pierce targets in a line, with less damage to each later target. Every enemy hit is marked.

Leaves a corrosive bog at the target location. It damages nearby enemies over time and weakens their armor; the damage ignores armor.

Prioritizes low-health enemies and weakens their armor. Deals extra damage to wounded or marked enemies.

Attacks all ground enemies in range and prioritizes healers, dealing 50% extra damage to them. It also marks multiple targets.

Shockwaves hit ground and flying enemies, binding and marking up to 3 targets. Periodically beats its war drum, briefly granting nearby guardians 25% faster attacks.

Lightning chains between nearby ground enemies, dealing 86% of the previous hit’s damage with each jump.

Normal attacks pierce and mark enemies, weakening the first target’s armor. When ground enemies occupy its row or column, it charges and fires a cross-shaped cannon blast beyond its normal attack range, dealing 4.5x damage and briefly rooting them.

Prioritizes air enemies and deals 35% bonus damage to them. Chains through up to 4 enemies with diminishing damage and burn. Only the primary target is armor-shredded and pushed back: 0.25 tiles for normal enemies, 0.12 for elites. Each enemy can be pushed by Crimson Sky Wind Beasts once every 2.5 seconds, shared across all of them.

Area attacks build frost. After 3 hits, enemies briefly freeze and take extra shatter damage as they thaw.

Prioritizes flying enemies. After charging, it fires a cannon through enemies in a line; later targets take 72% damage. The first target’s armor is weakened.
Guardian artwork and skill descriptions come from the game. Screenshots on this page were captured on iOS; the game also supports Android.
Beast & Bloom is a forest fantasy tower defense game for iPhone, iPad, and Android. App Store and Android download links will appear here when available.